Gleobryn

Verified purchaser

Deals bought: 42Member since: Apr 2022
4 stars
4 stars
Jul 9, 2026

Works well enough.

I will say this works well, it's not true cad, but it works well enough for me to make objects for 3D printing and games, my only real complaint is when it fails to manifold after cutting you're going to be in a nightmare of pain. It'll get you like 98% where you want to be and then BAM manifold error you're stuck, might as well start over and bring the model into blender for the next 5 hours to limp across the finish line. When it's working it's GREAT! When it fails, it fails hard.

UPDATE responding to company rep:
Oh I know about your features, I've done all your tutorials and am very familiar with it, I gave 4/5 for a reason. I've used this software very thoroughly. The fact is there is just no way to resolve manifold error reliably, yes those features help, but it's like a 1 in 20 that it will actually fix the issue without totally decimating the model. I rely on your software as a quick and dirty way to make a 3d printable part. But the fact is I will inevitably have to bring the final model it into blender if I make anything with an ounce of complexity.

One other complaint, your "most recent" filter has never worked. In fact many things I worked on I have to remember the name of (if it's saved to the cloud) and search for it, it will never just be there at the top even with the filter on. It's very random.

But overall it's easy to use, and worth the cost at this price, so I give it points there.

Side Note to AppSUMO itself: Your AI moderation on what constitutes "profanity" is bizarrely calibrated.

Founder Team
Igor_SelfCAD

Igor_SelfCAD

Jul 9, 2026

Hello! I'm glad you like the software! At least most of it.
As for the things you don't like, we have a few tools that can help you fix the object when you get the non-manifold error.
The first of them is Geom Clean - if your object has intersecting edges or inner faces, things like that, this tool can fix that.
The second tool you might want to use is Simple Fill Polygons - it's rare, but if your object has some holes, this tool will patch them up for you.
And finally, if previous options fail, you can use Magic Fix - this tool completely rebuilds the object, making it manifold. You'll likely need to use the maximum Detail Level to preserve the shape of your object, which will significantly increase the poly-count, so I suggest using Resolution and perhaps Simplify Object tools after Magic Fix to bring the poly-count to a more reasonable level.
Give those tools a go - I'm sure they'll get you those extra 2% to the finish.

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