Q: https://www.tvunetworks.com/ and Omnistream
This solution is not as mature as TVU for broadcasters. The main hurdle is one license = 1 Mobile phone.With TVU you can set up 12 SIM Cards in one box with no restrictions.TUV GSM Bonding App is Free.Our Customers already use our Player and 4 camera switcher + mobile with RTMP and OBS and stream to over 10 Social Media destinations for free.So the real question - how is Onestream going to compete with this hurdle of 1 camera equals one license. Where is the value - no cloud management, titles insertion and many other features you could make more money?Why not 50 licenses at the highest tier and so long as not more than 50 Mobile devices are connected at the same time then alls good? Unlimited streaming is already available from Cloudflare and Gumlet on life time deals. Onestreamlive.com streams to over 45 Social Media destinations.
Amir_Omnistream
Dec 29, 2025A: Thanks for the detailed feedback — it’s a fair comparison, and TVU is a well-known solution in the broadcast space.
There are a few important clarifications and differences worth highlighting.
Regarding licensing and the idea of “free” bonding: TVU Anywhere uses a token-based or subscription model that is tied to the broader TVU ecosystem. While the mobile app itself may appear free, bonding, cloud production, and multi-destination workflows typically require paid TVU services such as TVU Producer or TVU Grid. It is not an unlimited, standalone free solution.
Omnistream’s licensing model is intentionally simpler and more transparent. One license equals one active streaming device, there are no per-minute or per-GB charges, and there are no hidden cloud fees. Concurrency is predictable and directly tied to the number of licenses. For customers who need shared or pooled usage, this is supported through Corporate plans with floating licenses, which already address scenarios such as 50 licenses for up to 50 concurrent devices, even though this option is not exposed as a self-serve tier.
When it comes to bonding, TVU’s 12-SIM backpacks and bonded hardware solutions are very capable, but they are also high-cost and hardware-centric broadcast tools. Omnistream deliberately focuses on software-based mobile bonding, using multiple phones and combinations of cellular and Wi-Fi connections, without requiring proprietary hardware. This approach makes it far more accessible for independent journalists, sports crews, community broadcasters, and field teams.
In terms of cloud production, titles, and players, you are correct that Omnistream is not a full cloud production suite today, and this is by design. Omnistream focuses on capture, encoding, cellular bonding, and reliable delivery via RTMP or SRT. Rather than replacing existing production systems, it integrates with tools such as OBS, vMix, broadcasters’ own players, CDNs, and established production stacks. Many users already have their own switchers, graphics systems, and players in place.
For multi-destination streaming, Omnistream supports direct social streaming as well as RTMP and SRT outputs. Larger fan-out scenarios, such as streaming to 10 or more destinations, are typically handled by downstream platforms like restreaming services or CDNs, which is also how many TVU deployments are architected in practice.
Overall, Omnistream is not positioned as a replacement for TVU’s full broadcast stack. Its value lies in a lower barrier to entry, the absence of proprietary hardware, a mobile-first bonding approach, clear and predictable licensing, and the flexibility to plug into existing production and player infrastructure. For organizations looking for TVU-style workflows without TVU-level complexity or cost, Omnistream fills that gap, and larger or pooled-license scenarios can be handled through Corporate plans in direct coordination with our team.
Happy to go deeper if you’d like to compare specific workflows side by side.