Omnistream

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M4VM4V
M4V
Jan 8, 2026

Q: Remote Sports Production Workflow with Omnistream

Hi Omnistream Team,

I'm evaluating Omnistream for a multi-venue sports broadcasting project using smartphones, and I would like to confirm the feasibility of our workflow:

1. Sending signals from multiple gyms via SRT to a remote producer (Home Office) using OBS/vMix. Is ultra-low latency guaranteed for real-time production?

2. We'll have a custom "live score" web-app to overlay a scoreboard via API/URL. Do you recommend apply via your Dashboard or at the producer's end (ingesting the "clean" SRT feed)?

3. Is the cellular bonding stable/frame-accurate enough for a remote producer to trigger HQ replays using OBS/vMix?

4. Any limits on concurrent streams or specific smartphone hardware that we should be aware of?

5. Are there data caps, "bonding" server locations or bitrate limits for 2-hour continuous broadcasts?

Best regards.

Founder Team
Amir_Omnistream

Amir_Omnistream

Jan 9, 2026

A: Hi,

Thanks for the detailed questions — this is a solid and realistic workflow. I’ll go through each point and clarify what Omnistream can and cannot guarantee today.

Sending SRT feeds from multiple gyms to a remote producer using OBS or vMix is supported. Omnistream can deliver low-latency SRT, suitable for remote production, but it’s important to set expectations: ultra-low latency cannot be guaranteed in all conditions. Actual latency depends on network quality, bonding setup, distance to the receiver, and device performance. In practice, teams successfully use this setup for live sports production, but it should be treated as low-latency, not deterministic broadcast-grade latency.

For the scoreboard and graphics, we strongly recommend ingesting a clean SRT feed into OBS or vMix and applying your custom “live score” overlay at the producer side, not via the Omnistream Dashboard. Omnistream is focused on capture, bonding, and delivery, while graphics driven by APIs or URLs are best handled in the production software where you have full control and flexibility.

Cellular bonding is stable enough for professional live production, and many users rely on it for sports and field reporting. However, frame-accurate replay triggering is not something we can formally guarantee, as bonding aggregates multiple networks that may introduce micro-jitter. High-quality replays are achievable in good network conditions, but this should be validated with real-world testing for your venues.

Concurrency is license-based. Each active streaming smartphone requires a license, and there is no hard platform limit on the number of simultaneous streams beyond licensing and infrastructure planning. For multi-venue projects, we typically handle this under Corporate plans. From a hardware perspective, modern mid-to-high-end smartphones are recommended, with stable 5G/LTE modems and sufficient thermal performance for long sessions.

There are no artificial data caps or hidden bandwidth limits imposed by Omnistream. Bitrate is controlled by your configuration and available network capacity. Continuous broadcasts of two hours or more are supported. Bonding infrastructure is geographically distributed, and stream stability depends primarily on network conditions and device setup rather than time-based limits.

If you’d like, we can review your exact venue count, target latency, and hardware choices and help you validate the workflow before rollout.

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